Play against three other player as you try to circle each of the islands. Use your cannons to damage or sink opposing players, but beware of the small boats protecting each island for they are trying to do the same to you.

Developed a multiplayer pirate ship combat game over the course of 7 weeks with a team of 6 people. Warship Armada was developed in C++ and DirectX 10 for PC, taking advantage of new DirectX 10 features such as geometry shading. Responsibilities included: lead design, core engine, graphics pipeline, HLSL shader programming, Lua integration, and gameplay programming.

Screen shots were taken at 1680×1050px. The game runs in a variety of resolutions and ratios including 720p, 1080p and up to a max of 1920×1200px.