Part of a five man team that wrote a simple 2D top down shooter. Features for this first time attempt include: custom engine written in C# and XNA, a variety of weapons, specialized spell casting system, integration with a tile-based map editor. Personally responsible for core engine architecture and development, rendering engine, collision detection, and particle system.

General Features

With five people on the team, we were able to divide up the work and build a working prototype/game in six weeks.

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