Wombat
Part of a five man team that wrote a simple 2D top down shooter. Features for this first time attempt include: custom engine written in C# and XNA, a variety of weapons, specialized spell casting system, integration with a tile-based map editor. Personally responsible for core engine architecture and development, rendering engine, collision detection, and particle system.
General Features
- Custom engine
- Hybrid class of soldier and spellcaster
- Many weapons to choose from
- Spell combining
- Easy to use map editor
- AI
With five people on the team, we were able to divide up the work and build a working prototype/game in six weeks.