Games
Project Wombat
Capture the Flag Artificial Intelligence 2006In my last quarter at Rose, I took a game development class. The team of five I was on developed a top down 2D shooter. I was responsible for the engine.
Graphics Class 2005In the fall of 2006 I took a class in AI (artificial intelligence) and our final project was to write an AI player for a game of capture the flag (CTF). We took 4th out of 21 teams. Link includes our paper.
Black Box 2004Not technically a game, but I made a game in the class. In this class I made a maze program, checkers, and attempted to make a tower defense. All in C++ and OpenGL.
Orb Searchers 2003My first game and the final project of my first programming class at college. Based off of the board game Black Box.
Team Assault 2003A follow up to Team Assault, not a sequel. Made for Warcraft III obviously.
Egyptian Map 2003This is a custom map for Warcraft III. I spent over 30 hours balancing this. It’s not perfect, but it is certainly playable.
Platforms 2002My first map using the Unreal Editor. This was for a map making class offered by 3DBuzz. I never really finished it, but I felt it was a success. Check out the screenshots of the waterfall.
My first attempt at a first person shooter map. For the game Soldier of Fortune II. Never finished.