Project Wombat

In my last quarter at Rose, I took a game development class. The team of five I was on developed a top down 2D shooter. I was responsible for the engine.

Capture the Flag Artificial Intelligence 2006

In the fall of 2006 I took a class in AI (artificial intelligence) and our final project was to write an AI player for a game of capture the flag (CTF). We took 4th out of 21 teams. Link includes our paper.

Graphics Class 2005

Not technically a game, but I made a game in the class. In this class I made a maze program, checkers, and attempted to make a tower defense. All in C++ and OpenGL.

Black Box 2004

My first game and the final project of my first programming class at college. Based off of the board game Black Box.

Orb Searchers 2003

A follow up to Team Assault, not a sequel. Made for Warcraft III obviously.

Team Assault 2003

This is a custom map for Warcraft III. I spent over 30 hours balancing this. It’s not perfect, but it is certainly playable.

Egyptian Map 2003

My first map using the Unreal Editor. This was for a map making class offered by 3DBuzz. I never really finished it, but I felt it was a success. Check out the screenshots of the waterfall.

Platforms 2002

My first attempt at a first person shooter map. For the game Soldier of Fortune II. Never finished.